For the Design and Sensorial Form course, I explored how the feeling of the uncanny can be intentionally designed through materials, interaction, sound, and digital media. While the initial research and exploration process were carried out together with two fellow students, I independently developed a virthysical installation that combined a 3D-printed artefact, animation, and spatial audio to create a moment of uncertainty between recognition and unfamiliarity. This project taught me how sensory experiences can be shaped beyond functionality and introduced me to Blender and multimodal design as tools for creating meaningful user experiences.
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